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Author Topic: Thinking about coding an IntelliStar 2 HD emulator  (Read 10592 times)

Offline Christian1023

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Thinking about coding an IntelliStar 2 HD emulator
« on: August 08, 2014, 11:09:34 PM »
I think I'm going to start coding an IntelliStar 2 emulator with Visual Studio. I might only share this with people that I trust and people that help me with this project. This might be quite a tricky thing to do since the current IntelliStar has a lot of animations and stuff. If you want to help me I'll appreciate it.  :happy:

Offline boyercam

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Re: Thinking about coding an IntelliStar 2 HD emulator
« Reply #1 on: August 09, 2014, 10:54:41 AM »
Thats the problem, the intellistar 2 is full of animations, which would be difficult to recreate in Visual Basic


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Offline Christian1023

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Re: Thinking about coding an IntelliStar 2 HD emulator
« Reply #2 on: August 09, 2014, 02:33:01 PM »
Yeah, and If I keep having trouble making this. I'll probably instead work really hard on an IntelliStar 2 emulator I have on PowerPoint. :p

Offline boyercam

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Re: Thinking about coding an IntelliStar 2 HD emulator
« Reply #3 on: August 11, 2014, 07:57:54 AM »
The best way of doing this is to make weather data import into powerpoint as you can pre-configure the animations


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Offline Christian1023

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Re: Thinking about coding an IntelliStar 2 HD emulator
« Reply #4 on: August 11, 2014, 08:24:11 PM »
Oh? How so?

Offline curtjr4

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Re: Thinking about coding an IntelliStar 2 HD emulator
« Reply #5 on: August 12, 2014, 01:05:37 AM »
Thats the problem, the intellistar 2 is full of animations, which would be difficult to recreate in Visual Basic
Nonsense. If you insist on using .NET based languages, then shoot for development under C# and XNA.

If you're like me and dislike proprietary programming languages and unsupported frameworks (XNA is no longer supported or developed by Microsoft), you could develop under Mono and Unity. The nice thing is Mono is essentially the same thing, but while programming with Mono you can port the program to OS X, Linux, and even Android if you really wanted to. This would be the route to go in my opinion.

Always have to remember this... It's not the programming language that caps your possibilities... it's the programmer (not to say that .NET is generally an awful language to do this stuff with due to lack of object/image manipulation, because .NET is seriously awful for graphic intensive applications.). :smoke2:

Offline boyercam

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Re: Thinking about coding an IntelliStar 2 HD emulator
« Reply #6 on: August 12, 2014, 01:13:54 PM »
I suppose you're right there, But I'm not prepared to learn mono at this time. Especially as I'm busy coding my own emulator in VB right now.


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Offline curtjr4

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Re: Thinking about coding an IntelliStar 2 HD emulator
« Reply #7 on: August 12, 2014, 04:28:21 PM »
I suppose you're right there, But I'm not prepared to learn mono at this time. Especially as I'm busy coding my own emulator in VB right now.
Mono is Visual Basic. The difference is when you code under Mono you can guarantee that your application will run on Windows, OS X, Linux, and others.

Offline boyercam

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Re: Thinking about coding an IntelliStar 2 HD emulator
« Reply #8 on: August 13, 2014, 09:04:20 AM »
Oh, I'll do some research into it  :thinking:


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Offline AvidSurvivalist

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Re: Thinking about coding an IntelliStar 2 HD emulator
« Reply #9 on: November 04, 2014, 09:16:28 AM »
Does anyone know of an existing IntelliStar 2 HD emulator? I would love to find one.

Offline boyercam

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Re: Thinking about coding an IntelliStar 2 HD emulator
« Reply #10 on: November 06, 2014, 12:05:00 PM »
No, there isn't right now apart from Powerpoints


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